Strategy game · Indian edition available

Scotland Yard

Detectives team up to track the hidden Mr X across London

DeductionTeam games

  • 3–6best with 4-6
  • 45–60 minper game
  • About 5 minto set up
  • 10+years
  • Easy
  • Littlereading

The Indian edition, on Amazon.in

Made in India
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We matched this listing to the edition made and sold in India. Amazon shows today's price, the seller and delivery.

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The game in a nutshell

Scotland Yard is a hide-and-chase game. One player is the fugitive Mr X, moving secretly around a map of London by taxi, bus and Underground. Everyone else works together as detectives to corner him. It is for 3 to 6 players and suits families and friends with children from 10 who enjoy mysteries and planning ahead. The box we link is Funskool's made-in-India edition (item 4500100).

Is Scotland Yard right for you?

Great if

  • Family evenings with older children, cousins and grandparents, when the detectives argue happily over every move
  • Children from 10 who love mysteries and maps: the game rewards thinking a few moves ahead
  • Groups of 4 to 6, because everyone except Mr X is on the same team and nobody sits out
  • One player who enjoys being the sneaky villain against the whole table

Skip it if

  • You mostly play as two: Funskool's classic box is for 3 to 6 (its Scotland Yard Deluxe has two-player rules)
  • You want a quick game: a full chase takes about an hour
  • Nobody wants to play Mr X alone against everyone else; the role suits a confident player who knows the game

A place on the honours list

Good company to be in.

Recognition from beyond our table.

Spiel des Jahres, 1983 (Winner)

Selected for Games magazine's Games 100 list in 1983

How Scotland Yard plays

Set-up: one player is Mr X and takes the uncoloured pawn and the logbook. The others share the five coloured detective pawns; with three players, each detective moves two or three pawns. Each detective pawn gets 10 taxi, 8 bus and 4 Underground tickets. Mr X starts with 4 taxi, 3 bus and 3 Underground tickets, plus 5 black tickets and 2 double-move cards. Everyone draws numbered start cards. The detectives put their pawns on those stations, but Mr X keeps his a secret.

  • Time to teach: about 10 minutes.
  • Reading and language: The tickets and pawns have no words on them. The map's stations are numbered, London landmarks are labelled in English, and Mr X writes station numbers in his logbook. The rules leaflet is in English only. Once one person has read it, the game works fine in Hindi, Tamil or any mix of languages at the table.
The detectives close in on Mr X · Photo: Funskool

how to play SCOTLAND YARD (gameplay and rules) | SPIELREGELN TV x Ravensburger · SPIELREGELN TV · Official

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Your turn, step by step

  1. 1
    Hide

    Mr X secretly writes his next station in the logbook and covers it with the ticket he used. The detectives see only whether he took a taxi, a bus or the Underground.

  2. 2
    Chase

    Each detective pays a ticket and moves one stop along a route of the same colour. Talk it over first, because the detectives win or lose as a team.

  3. 3
    Surface

    After moves 3, 8, 13, 18 and 24, Mr X must put his pawn on the board, which gives the detectives a fresh trail to follow.

  4. 4
    Win

    The detectives win by landing on Mr X's station. Mr X wins if he is still free when the detectives run out of tickets.

Read the official rules (PDF)Scotland Yard instruction sheet (Funskool item 4500100, revised) · English
The full explanation: how a game of Scotland Yard goes

Each round, Mr X moves first, in secret. He writes his new station number in the logbook and covers it with the ticket he used. That tells the detectives whether he took a taxi, a bus or the Underground, but not where he went. Then each detective pays a ticket and moves along a route of the same colour to the next station. Detectives hand their spent tickets to Mr X, so he never runs out.

Mr X must show where he is on the board after his 3rd, 8th, 13th, 18th and 24th moves, and those are the moments the detectives close in. In between, he can use black tickets to hide which kind of transport he took (a black ticket also lets him take a boat along the Thames) and double-move cards to slip away.

The detectives win if any of them lands on Mr X's station. Mr X wins if he is still free when the detectives run out of tickets after their 22nd move, or if they get stuck without a ticket they can use.

Tips: early on, detectives should spread out near Underground stations, and keep talking: planning together is the heart of the game. For a harder game, the leaflet's advanced rules let Mr X show himself whenever he likes and take a ticket from each detective's pile when he does. They also stop him passing through a station where a detective is standing.

What's in the box

Board, tickets and Mr X's logbook · Photo: Toycra
  • 1Gameboard
    street map of Central London: numbered stations linked by taxi (yellow), bus (green) and Underground (red) routes, plus a boat route along the Thames
  • 6Pawns
    5 detective pawns that you decorate with the coloured decals provided (purple, blue, red, yellow, green), and 1 plain pawn for Mr X
  • 125Fare tickets
    punch-out: 120 regular tickets (taxi, bus and Underground; from the leaflet's share-out, 54, 43 and 23) plus 5 black tickets for Mr X
  • 18Start cards
    numbered punch-out tokens, drawn at random for starting stations
  • 2Double-move cards
    marked 2x, for Mr X only
  • 1Logbook and pad
    a cover with 24 windows that sits over a paper pad; you need your own pencil
  • 1Rules leaflet
    English, 12 pages, with strategy hints and advanced rules

Box: 40 × 27 cm. Handy to know for gifting and travel.

This list comes from two Funskool sources for item 4500100: the box back (shown in Funskool's own product image) and Funskool's rules leaflet. The leaflet also mentions coloured 'Royal Detective Bureau' marker tokens, which keep each pawn's tickets separate, and decals to stick on the pawns. There is no visor or cap for Mr X in this box. Funskool's Scotland Yard Deluxe (item 4500200) has different contents: 12 playing pieces, 29 start cards, 130 tickets, 3 double-move tickets, 12 ticket boards, a travel log, a visor and 2 Bobbies rings.

Where to buy

Amazon.inIndian edition

The Indian edition, on Amazon.in

We matched this listing to the edition made and sold in India. Amazon shows today's price, the seller and delivery.

Buy on Amazon.in

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Buy Funskool's edition. Funskool makes Scotland Yard in India under licence: its rules leaflet says 'Manufactured under licence by Funskool (India) Ltd', and Funskool gives India as the country of origin. Imported Ravensburger boxes cost much more. Our Amazon.in button goes to this Funskool box (item 4500100). If you'd like Ravensburger's newer rules, with Bobbies and a two-player game, Funskool also makes those, as Scotland Yard Deluxe.

How to make sure you get a genuine copyA little care before you click.
  • The front should show the Funskool logo, 'A compelling detective game' and 'Europe's award winning game'. Funskool's item code is 4500100.
  • The back should list a street map gameboard, 125 fare tickets, 18 start cards, 2 special move cards, a logbook and pad, and 6 pawns, and say the game is made in India under licence
  • The rules leaflet inside ends with 'Manufactured under licence by Funskool (India) Ltd'
  • It comes in a large, flat box, about 40 x 27 cm. A small box at a very low price is a warning sign.
  • Be careful with 'Mr X' or 'detective chase' games that use the Scotland Yard name without the Funskool or Ravensburger logo

We link to one Amazon.in listing that we've checked against the maker's own information. We don't show prices: Amazon shows today's price, the seller and delivery. Paid link. We may earn a commission, at no extra cost to you.

What reviewers and players say

Scotland Yard has been a family favourite since it won Germany's Spiel des Jahres in 1983. Reviewers love the hide-and-seek tension. One player hides as Mr X while everyone else teams up, and the moment he surfaces gets the whole table talking. The catches: playing Mr X alone against everyone can feel stressful, the detectives can lose his trail for long stretches, and a game takes about an hour. Most reviews are of Ravensburger's editions, but Funskool's box uses the same chase.

What people love

  • One against all: Mr X works alone, while the detectives plan and argue together
  • The London map with taxi, bus and Underground routes, and the hide-and-seek feel of moving in secret
  • Easy to learn, but it takes several games to get good at, especially as Mr X
  • Real tension every time Mr X has to reveal where he is

Common complaints

  • Playing Mr X against the whole table can be stressful; reviewers suggest giving the role to the most experienced player at first
  • Once Mr X disappears again, his possible hiding places multiply quickly, which frustrates detectives who aren't close behind
  • Some players find it slow; a game runs closer to an hour than the 45 minutes on some boxes
Based on 6 reviews and discussions

Summarised in our own words from the sources above. We don't use Amazon reviews or ratings.

More like Scotland Yard

Our picks if Scotland Yard isn't quite right

Feature
Scotland Yard box Scotland Yard
Cluedo box Cluedo Outfoxed! box Outfoxed! Pandemic box Pandemic
Players3–62–62–42–4
Best with4-64-62-42-4
Play time45–60 min45–60 min20 min45 min
Age10+8+5+8+
RulesMediumEasyEasyMedium
Indian editionYesYesImportImport
Why look at itThis pageThe other great family deduction game: work out who did it, where and with whatA cooperative chase-and-deduce game for younger children, from 5Everyone works as one team against the game, with even more planning together

Also worth a look (not in our catalogue yet): Scotland Yard Junior – Funskool's simpler version of the chase for children from 6.

Questions people ask about Scotland Yard

How many players can play Funskool's Scotland Yard?

From 3 to 6. One player is Mr X, and the others share the five detective pawns, so with 3 players each detective moves two or three pawns. Some Amazon.in listing titles say '2-3 players', but Funskool's product page, box and rules leaflet all say 3 to 6.

Can two people play Scotland Yard?

The classic Funskool box has no official two-player rules. Many families simply have one person play Mr X while the other moves all five detectives. If you'll often play as two, Funskool's Scotland Yard Deluxe (item 4500200) is for 2 to 6 players, following Ravensburger's newer edition.

What age is Scotland Yard suitable for?

Funskool says 10 and up. Younger children can join as detectives alongside an adult, since the detectives play as one team. For children of 6 to 9, Funskool's Scotland Yard Junior is a simpler version.

What is the difference between Scotland Yard and Scotland Yard Deluxe?

The classic box (4500100) follows the 1985 rules: 3 to 6 players aged 10+, with piles of tickets and a logbook. The Deluxe (4500200) is Funskool's version of Ravensburger's current edition: 2 to 6 players aged 8+, with ticket boards, a visor for Mr X and two 'Bobbies' (extra police helpers). The chase itself is the same.

Is Funskool's Scotland Yard the original game?

Yes. It's made in India under licence: the rules leaflet says 'Manufactured under licence by Funskool (India) Ltd', and Funskool's product page tags it as a Ravensburger game. Ravensburger first published Scotland Yard in 1983, and it won Germany's Spiel des Jahres award that year.

Game facts

Designed by
Werner Schlegel, Dorothy Garrels, Fritz Ifland, Manfred Burggraf, Wolfgang Scheerer, Wolf Hörmann
Publisher
Ravensburger (first published in Germany in 1983)
In India
Funskool (India) Ltd, Chennai, which makes it in India under licence
First published
1983
Players
3–6
Barcode
8901383450012
Language
Little reading – The tickets and pawns have no words on them. The map's stations are numbered, London landmarks are labelled in English, and Mr X writes station numbers in his logbook. The rules leaflet is in English only. Once one person has read it, the game works fine in Hindi, Tamil or any mix of languages at the table.
Box size and weight
40 × 27 cm
Awards
Spiel des Jahres, 1983 (Winner); Selected for Games magazine's Games 100 list in 1983
Sources & photo creditsThe references behind this guide.